Vocab
1) Project Slope: The part of planning a project that involves making a list of specific project goals with tasks, costs. and deadlines.
2) Change Orders: Requested changes to a project's scope which should be approved or denied.
3) Feedback Loop: the order in which feedback (comments about how someone is doing a job) is presented on part of a project.
4) Scope Creep: Continuous and unauthorized growth of a project's scope. (This means things are taking longer than planned.)
5) Target Audience: The specific group of consumers that will most likely want to buy your product or service.
6) Demographics: The groupings in your target audience that can be age, culture, education levels, income levels and gender.
7) Questions to ask the client: What are the goals of a project? Who is the target audience? What are the audience demo graphics?
8) Project Specs: Description of how the project needs to be done.
9) Timeline: The estimated time it will take to complete a project and when it's due.
10) Project Phases: The grouping of steps required to finish a project - They are put into steps and put onto a timeline.
11) Planning and analysis Phase: The first step in the project when a team collaborates on how to solve a problem in the project.
12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13) Testing Phase: The third step in a project when a team makes sure everything that was designed works correctly.
14) Implementing / Publishing phase: The last step in the in the project when the project is done and either put on a website, published in a book, or printed.
15)Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16)Visual Design process: Discuss the intention of a job, research similar jobs, brainstorm, make edits and refine work, this is a specific example of iterative design.
17)Non-Destructive Edits: When you make edits that are not permanent. You can easily change these edits at anytime.
18)Destructive Edits: When you make edits that are permanent.
19)Printing Specs( For art being printed on paper): Files should be set to CMYK The resolution should be 300.
20)Screen Specs(Websites/Electronic Graphics): Files should be set to RGB The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21)Raster(Bitmap): An image in photoshop made up of square pixels. It can't be enlarged without loosing quality since the pixels will get bigger making it look blurry. All photographic images are Raster/Bitmap.
22)Vector: Graphics are created mathematically and can be enlarged without loosing quality. Examples in photoshop are the shape tool, pen tool, and text tool.
23)Dimension: The exact size of your file/artboard
24)Proportion/aspect ratio: The ratio of an images width and height. It is often written with a colon between two numbers(16:9)
25)Kerning: The space between two characters.
26)Tracking: The space between a group of text characters.
27)Leading: The vertical space between lines of text in a paragraph.
28)Hierarchy: The arrangement of elements in a way that Indicates their relative importance, allowing viewers to understand the order of importance within a design.
29) RGB Color = Additive: In RGB color mode, you add colors together to make white.
30)CMYK color = Subtractive: It works vice versa, in CMYK you subtract all the colors to get white.
31)Gamut: The range of colors used in a color space.
32)Color depth / Bit depth: How much color information is available for a pixel in an image.
33)Alignment: The placement or arrangement of elements in a design along a visual axis to create a balanced order.
34)Whitespace / Negative Space: The empty or unmarked areas in a design, Strategically used to create balance, clarity and emphasis.
35)Mockup: A scale or full sized model used for design presentations, often showing how a design will look in its intended environment.
36)Brand Identity: The visual elements that represent a company or brand and help differentiate from its competitors.
1) Symmetry: The work of art is the same on one side as it is on the other, a mirror image of itself, on both sides of a centerline.
2) radial symmetry: A form of symmetry in which identical parts are arranged in circular fashion around the central axis.
3)Contrast: The arrangement of different elements in a design to create visual interest, emphasis, or a focal point, contrast can be achieved through color, size, shape, texture or typography.
4)Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewers attention. Emphasis can be achieved through size, color, contrast, or positioning.
1) Project Slope: The part of planning a project that involves making a list of specific project goals with tasks, costs. and deadlines.
2) Change Orders: Requested changes to a project's scope which should be approved or denied.
3) Feedback Loop: the order in which feedback (comments about how someone is doing a job) is presented on part of a project.
4) Scope Creep: Continuous and unauthorized growth of a project's scope. (This means things are taking longer than planned.)
5) Target Audience: The specific group of consumers that will most likely want to buy your product or service.
6) Demographics: The groupings in your target audience that can be age, culture, education levels, income levels and gender.
7) Questions to ask the client: What are the goals of a project? Who is the target audience? What are the audience demo graphics?
8) Project Specs: Description of how the project needs to be done.
9) Timeline: The estimated time it will take to complete a project and when it's due.
10) Project Phases: The grouping of steps required to finish a project - They are put into steps and put onto a timeline.
11) Planning and analysis Phase: The first step in the project when a team collaborates on how to solve a problem in the project.
12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13) Testing Phase: The third step in a project when a team makes sure everything that was designed works correctly.
14) Implementing / Publishing phase: The last step in the in the project when the project is done and either put on a website, published in a book, or printed.
15)Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16)Visual Design process: Discuss the intention of a job, research similar jobs, brainstorm, make edits and refine work, this is a specific example of iterative design.
17)Non-Destructive Edits: When you make edits that are not permanent. You can easily change these edits at anytime.
18)Destructive Edits: When you make edits that are permanent.
19)Printing Specs( For art being printed on paper): Files should be set to CMYK The resolution should be 300.
20)Screen Specs(Websites/Electronic Graphics): Files should be set to RGB The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21)Raster(Bitmap): An image in photoshop made up of square pixels. It can't be enlarged without loosing quality since the pixels will get bigger making it look blurry. All photographic images are Raster/Bitmap.
22)Vector: Graphics are created mathematically and can be enlarged without loosing quality. Examples in photoshop are the shape tool, pen tool, and text tool.
23)Dimension: The exact size of your file/artboard
24)Proportion/aspect ratio: The ratio of an images width and height. It is often written with a colon between two numbers(16:9)
25)Kerning: The space between two characters.
26)Tracking: The space between a group of text characters.
27)Leading: The vertical space between lines of text in a paragraph.
28)Hierarchy: The arrangement of elements in a way that Indicates their relative importance, allowing viewers to understand the order of importance within a design.
29) RGB Color = Additive: In RGB color mode, you add colors together to make white.
30)CMYK color = Subtractive: It works vice versa, in CMYK you subtract all the colors to get white.
31)Gamut: The range of colors used in a color space.
32)Color depth / Bit depth: How much color information is available for a pixel in an image.
33)Alignment: The placement or arrangement of elements in a design along a visual axis to create a balanced order.
34)Whitespace / Negative Space: The empty or unmarked areas in a design, Strategically used to create balance, clarity and emphasis.
35)Mockup: A scale or full sized model used for design presentations, often showing how a design will look in its intended environment.
36)Brand Identity: The visual elements that represent a company or brand and help differentiate from its competitors.
1) Symmetry: The work of art is the same on one side as it is on the other, a mirror image of itself, on both sides of a centerline.
2) radial symmetry: A form of symmetry in which identical parts are arranged in circular fashion around the central axis.
3)Contrast: The arrangement of different elements in a design to create visual interest, emphasis, or a focal point, contrast can be achieved through color, size, shape, texture or typography.
4)Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewers attention. Emphasis can be achieved through size, color, contrast, or positioning.